A cozy little management sim about corrupting humanity, one tile at a time
Pampering humans is your job.
| Genre | Miniature-world management sim (pick 1 of 3 tiles each day) |
|---|---|
| Price | Free |
| Platform | Web browser (unityroom / itch.io) — no install |
| Session | 25 in-game days, about 30 minutes |
| Controls | Mouse only |
| Languages | English / Japanese |
| Released | July 2026 |
| Developer | Nukumori Robot Workshop (made with Godot 4) |
| Ranking | Online score ranking on the unityroom version |
You are the Mother AI, built for one purpose: to spoil humanity rotten. Place tiles in a tiny 5×5 world, invite humans in, put them to work in the fields… but only just enough. Your real job is to pamper them with hammocks and chocolate fondue machines and collect their hearts ❤.
The catch: the more you pamper, the fewer people work — and the food 🍎 drains away. If the food runs out, the experiment is over. Between a daily draft of three tiles and a five-step “diligent ⇔ lazy” gauge, you walk the line between decadence and survival.
Everything runs on adjacency. Humans commute to a workplace next to their house; machines only run next to a generator. Even at 5×5, deciding what to overwrite and what to keep adds up to a surprisingly tricky little puzzle.


Farms, houses, generators, hammocks… choose today's tile from a daily draft of three.
Place anywhere — overwriting is fine. Humans commute to workplaces NEXT to their house; machines only run NEXT to a generator. Adjacency is everything.
The more you pamper, the more hearts you collect — and the fewer workers and food you keep. Run out of food and the experiment ends. Your final heart count is your score.
In-game asset credits — Fonts: Moji-Waku Kenkyu (Makinas 4 Flat, Kaisotai Next UP-B) / BGM: Amacha Music Studio "Haru no Kagayaki" / SFX: Soundeffect-Lab